天城 雪子 (
frozenflame) wrote2014-12-22 09:57 pm
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Brave New World Infopage
Trainer
Name: Yukiko Amagi
Class: Aroma Lady
Type:

Ability: Master of Training
Level: 67
Pokémon Bonded: 22
Abilities:
Yukiko's initial abilities, based on Konohana Sakuya, will be the ability to create and manipulate fire and heal or support allies. The moves she'll start with are basic enough, and gradually build into more powerful ones as she levels up. Ember, Fire Spin, Will O' Wisp and Flame Wheel in particular. On the grass side of things her moves take a more supportive role. Mirroring her canonical healing abilities, Yukiko will learn to recover minor injuries sustained by herself and friends using the power of the sun similar to Synthesis but usable on others as well as herself. She will also learn Forest's Curse, Sweet Scent, and a Grass version of Aqua Ring, drawing on canon abilities to regenerate health, make foes weak to fire, and disable foes.
During her second evolution, based on Amaterasu, she'll learn more fire based attacks along with a few more unique support moves. The attacks are analogous things like Incinerate, Mystical Fire, and Fiery Dance. In addition Yukiko will gain the ability to use Sunny Day to empower herself and her Pokemon with artificial sunlight. On the grass end of the spectrum, Yukiko's healing talents will improve. She'll be able to use Morning Sun to heal friends and allies, as well as learning Heal Pulse to mirror her party-healing abilities. She will also become able to use Aromatherapy and Leaf Tornado, based around her canon abilities to attack with sakura blossoms and remove status effects. Finally, she'll learn Nasty Plot to periodically boost her attack ability, representative of her temporary self-buffs.
In her final evolution, based on Sumeo-Okami, Yukiko's fire attacks peak with abilities like Flamethrower and Fire Blast. On the other end of things, Yukiko's healing abilities will grow leaps and bounds. She'll be able to heal injuries that would otherwise be mortal, and nearly instantly regenerating lesser ones. She'll also learn to draw on the natural energy around her to heal herself more, or spread that energy out among allies to keep them up. Additionally, she will learn to the offensive moves Solar Beam, Petal Blizzard, and Petal Dance, representative of her ultimate skills. These moves will quickly exhaust her, and in this evolution Yukiko's appetite will be quite ravenous to cover the energy she burns using moves like this.
Additionally: outside of direct sunlight, Yukiko's healing abilities will be lessened, in some cases significantly. I'd like to add this weakness for flavor, as canonically she draws on the Sun Goddess Amaterasu as her final Persona. The same would apply to Solar Beam, which would be downright unusable outside of sunlight, and Sunny Day which wouldn't work indoors/in caves/at night.
CURRENT POKÉMON
Sengen
Tohil
Teddie
Lilith
Cassandra
Ares
Bereth
Pavarti
Agni
Orthrus
Sobek
Ganesha
Amaterasu
Hestia
Snor-Lord
Kamaitachi
Rocket
Wroot
Apollo
Nemesis
Gamora
Drax
On Hold:
Grass Plate (On Jiraiya)
Moonstone
Dream World:
Name: Yukiko Amagi
Class: Aroma Lady
Type:


Ability: Master of Training
Level: 67
Pokémon Bonded: 22
Abilities:
Yukiko's initial abilities, based on Konohana Sakuya, will be the ability to create and manipulate fire and heal or support allies. The moves she'll start with are basic enough, and gradually build into more powerful ones as she levels up. Ember, Fire Spin, Will O' Wisp and Flame Wheel in particular. On the grass side of things her moves take a more supportive role. Mirroring her canonical healing abilities, Yukiko will learn to recover minor injuries sustained by herself and friends using the power of the sun similar to Synthesis but usable on others as well as herself. She will also learn Forest's Curse, Sweet Scent, and a Grass version of Aqua Ring, drawing on canon abilities to regenerate health, make foes weak to fire, and disable foes.
During her second evolution, based on Amaterasu, she'll learn more fire based attacks along with a few more unique support moves. The attacks are analogous things like Incinerate, Mystical Fire, and Fiery Dance. In addition Yukiko will gain the ability to use Sunny Day to empower herself and her Pokemon with artificial sunlight. On the grass end of the spectrum, Yukiko's healing talents will improve. She'll be able to use Morning Sun to heal friends and allies, as well as learning Heal Pulse to mirror her party-healing abilities. She will also become able to use Aromatherapy and Leaf Tornado, based around her canon abilities to attack with sakura blossoms and remove status effects. Finally, she'll learn Nasty Plot to periodically boost her attack ability, representative of her temporary self-buffs.
In her final evolution, based on Sumeo-Okami, Yukiko's fire attacks peak with abilities like Flamethrower and Fire Blast. On the other end of things, Yukiko's healing abilities will grow leaps and bounds. She'll be able to heal injuries that would otherwise be mortal, and nearly instantly regenerating lesser ones. She'll also learn to draw on the natural energy around her to heal herself more, or spread that energy out among allies to keep them up. Additionally, she will learn to the offensive moves Solar Beam, Petal Blizzard, and Petal Dance, representative of her ultimate skills. These moves will quickly exhaust her, and in this evolution Yukiko's appetite will be quite ravenous to cover the energy she burns using moves like this.
Additionally: outside of direct sunlight, Yukiko's healing abilities will be lessened, in some cases significantly. I'd like to add this weakness for flavor, as canonically she draws on the Sun Goddess Amaterasu as her final Persona. The same would apply to Solar Beam, which would be downright unusable outside of sunlight, and Sunny Day which wouldn't work indoors/in caves/at night.
CURRENT POKÉMON
Sengen
Tohil
Teddie
Lilith
Cassandra
Ares
Bereth
Pavarti
Agni
Orthrus
Sobek
Ganesha
Amaterasu
Hestia
Snor-Lord
Kamaitachi
Rocket
Wroot
Apollo
Nemesis
Gamora
Drax
On Hold:
Grass Plate (On Jiraiya)
Moonstone
Dream World:
no subject
Cassandra
Absol♀
Lv. 67
Super Luck
Sassy nature.
Met in Refuge.
Met at Lv. 25.
Cassandra is a cheerful and optimistic Pokemon despite her species reputation and is certain that someday, someone will take her warnings to heart. She keeps a positive spirit at all times and tries to remind itself that the important thing is that she tried whenever something terrible happens that could have been avoided.
MOVESET
Sucker Punch
Taunt
Bite
Double Team
Slash
Swords Dance
Water Pulse (Move Tutored)
Night Slash
Detect
Psycho Cut
Me First
Razor Wind
Future Sight
Perish Song
HELD ITEM